KIMPWON ARENA
THE ARENA INSIDE KIMPWON
Two fighters, one winner — decided by today's real market data, loaded automatically. Pick a category and a matchup, press FIGHT, and film it. No voice, built for English-only YouTube Shorts.
EN ONLY · NO VOICE · SFX · 9:16 REC 00:00

LONG vs SHORT — person vs person, fought as stickmen in one arena. Pick one of the 30 representative top coins in the L vs S panel; its funding, long/short ratio and liquidations (or the 24H change fallback) decide the battle — the full judging rules are in the panel.

LOADING DATA… NOV 07, 2026 · 00:00 UTC SNAPSHOT T+0.0s
VOL 80%
LONG HP
—
SHORT HP
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SCORE
0 – 0
ROUND
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INDICATOR · BTC
$—
DATE · UTC
NOV 07, 2026
WINNER
—
A / INDICATOR / B — WHAT ROSE ▲ · WHAT FELL ▼
LONG
—
—
INDICATOR
—
ABSOLUTE VALUE
SHORT
—
—
HOW TO READ A HIT — EVERY NUMBER IS LABELLED
FUNDING · GOLD — Funding Rate, always as a % (e.g. +0.0016%) — L vs S: positive funding scores SHORT, negative scores LONG · Crypto: the lowest funding wins
RATIO / RSI · CYAN — L vs S: Long / Short Ratio (above 1.00 → LONG, below 1.00 → SHORT) · Crypto: RSI (14) (0–100) — closest to neutral 50 wins; above 70 is overbought, below 30 is oversold
LIQUIDATIONS / VOLUME · MA · CHANGE — L vs S Round 3: Liquidations 24H in dollars, smaller side wins — if liquidations are unavailable, the 24H Change decides Round 3 instead (price up → LONG, price down → SHORT) and the screen says so · Crypto: 24H volume in $, the MA20 / MA50 trend, then the 24H price change in %

HOW TO READ EVERY SCREEN: in L vs S, the bar below the arena is A / INDICATOR / B — left (blue) is LONG's own value, centre (gold / white) is the indicator or its absolute value, right (orange) is SHORT's own value. In Crypto, the bar below the arena is the leaderboard: every coin ranked by its total indicator score, with HP. ▲ = rose / ahead, ▼ = fell / behind.
Statistics live only in the bar below the arena — nothing big pops over the fight. On a hit, the only thing that appears is a small pill like RSI 62 vs 41 → −20 HP in the round colour, floating up from the fighter who got hit and gone in about a second: it names the statistic that landed the hit and the HP it took. The full numbers are always in the bar below.

BTC — INDICATOR ANALYSIS

Real indicators from today's price history — RSI, 24-hour volume and the moving-average trend, each with a one-line plain-English reading. Data only, not advice.

Loading today's indicators…
How to film it: pick a matchup on the right → press FIGHT → the battle runs about 30 seconds. Today's data loads by itself when the page opens — there is nothing to type in. The circles stay perfect circles at all times and move with real physics — they bounce off the walls, wind back, then dash and slam into each other with recoil and a brief hit-stop, so every collision has speed behind it. On a hit only a small damage pill floats up from the circle — the round's statistics stay in the A / INDICATOR / B bar below the arena and never cover the fight. On some charges a side fires its own skill — Fighter A's rising ▲ CHARGE effect or Fighter B's falling ▼ TRAP effect (LONG: BULL CHARGE, SHORT: BEAR TRAP by default) — a light-and-sound effect only that never changes HP, score or the winner; the data alone decides every round → press Record WebM during a run (or use screen recording) → upload to Shorts. Sound is synthesized live — whoosh on the dash, a deep thud on impact, ticks as the numbers pop, a winner chime — and with SOUND: ON the WebM recording captures it too. Switch SOUND OFF for a silent file. Replays are unlimited — come back tomorrow for fresh numbers.