DAILY BATTLE · ONE BATTLE A DAY · DAILY INDICATORS
EN ONLY · NO VOICE · SFX · 9:16REC 00:00
TODAY'S BATTLE · DAILY INDICATORS ONLY
DAILY BATTLE — NOV 07, 2026
One battle a day. Every round is judged only on today's daily indicators, frozen at the 00:00 UTC snapshot — tomorrow brings new numbers and a new fight.
00:00 UTC SNAPSHOT
DAILY BATTLE — LONG vs SHORT, person vs person, fought as stickmen in one arena. One battle a day, judged only on today's daily indicators from the 00:00 UTC snapshot. Pick one of the 30 representative top coins in the L vs S panel; its funding, long/short ratio and Round 3 decide today's battle — Round 3 is always LIQUIDATIONS + 24H CHANGE, judged together: whichever of the two exists counts, and with neither the round is skipped — the full judging rules are in the panel.
LOADING DATA…TODAY'S DAILY BATTLE · NOV 07, 2026 · 00:00 UTC SNAPSHOTT+0.0s
VOL80%
LONG HP
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SHORT HP
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SCORE
0 – 0
ROUND
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INDICATOR · BTC
$—
DAILY BATTLE · DATE · UTC
NOV 07, 2026
WINNER
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A / INDICATOR / B — WHAT ROSE ▲ · WHAT FELL ▼
LONG
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INDICATOR
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ABSOLUTE VALUE
SHORT
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SCORE BARS — PLAYER 1 vs PLAYER 2PLAYER 1VSPLAYER 2
Bar = indicator score 0–100 · the number on each bar is that side's score, with today's real value beside it. The longer bar leads on that indicator.
LEADERBOARD — RANKED BY INDICATOR SCORE
HOW TO READ A HIT — EVERY NUMBER IS LABELLED
FUNDING · GOLD — Funding Rate, always as a % (e.g. +0.0016%) — L vs S: positive funding scores SHORT, negative scores LONG · Crypto: the lowest funding wins
RATIO / RSI · CYAN — L vs S: Long / Short Ratio (above 1.00 → LONG, below 1.00 → SHORT) · Crypto: RSI (14) (0–100) — closest to neutral 50 wins; above 70 is overbought, below 30 is oversold
LIQUIDATIONS + CHANGE / VOLUME · MA — L vs S Round 3 is always labelled LIQUIDATIONS + 24H CHANGE and judged combined: liquidations (24H, in dollars) vote for the smaller side, the 24H change votes price up → LONG, price down → SHORT. Split votes draw the round; one input alone decides when the other is missing; neither → the round is skipped · Crypto: 24H volume in $, the MA20 / MA50 trend, then the 24H price change in %
HOW TO READ EVERY SCREEN: in L vs S, the bar below the arena is A / INDICATOR / B — left (blue) is LONG's own value, centre (gold / white) is the indicator or its absolute value, right (orange) is SHORT's own value. In Crypto, the bar below the arena is the leaderboard: every coin ranked by its total indicator score, with HP. ▲ = rose / ahead, ▼ = fell / behind. Statistics live only in the bar below the arena — nothing big pops over the fight. On a hit, the only thing that appears is a small pill like
RSI 62 vs 41 → −20 HP in the round colour, floating up from the fighter who got hit and gone in about a second: it names the statistic that landed the hit and the HP it took. The full numbers are always in the bar below.
BTC — INDICATOR ANALYSIS
Real indicators from today's price history — RSI, 24-hour volume and the moving-average trend, each with a one-line plain-English reading. Data only, not advice.
Loading today's indicators…
How to film it: pick a matchup in the panel below the arena → press FIGHT → the battle runs about 30 seconds. Today's data loads by itself when the page opens — there is nothing to type in.
The circles stay perfect circles at all times and move with real physics — they bounce off the walls, wind back, then dash and slam into
each other with recoil and a brief hit-stop, so every collision has speed behind it. On a hit only a small
damage pill floats up from the circle — the round's statistics stay in the A / INDICATOR / B bar below the
arena and never cover the fight. In ARENA Crypto the pace is set by the casts: each round the #1 coin fires its own ULTIMATE and the #2 its SKILL — genesis blocks and meteors, plasma beams, tsunamis, lightning storms, shields and swarms, all in the Skill Directory under the roster — and contact itself chips HP the moment circles touch, under a deep 웅~ boom. In L vs S the stickmen hold their stance and fight in place — no pacing back and forth: each steps in once, fires one of his own side's skills with firytwig-style choreography — sword arcs and smear ghosts, lunge punches, overhead chops, side kicks and a perspective launcher (LONG: BULL CHARGE · ARC SLASH · GOLDEN UPPER · OVERHEAD CHOP · HORIZON KICK · BULL WAVE — SHORT: BEAR TRAP · ABYSS CLAW · ARC FANG · SIDE THRUST · BEAR SWEEP · TRAP SPIKES, with an ULT on the final hit) and steps straight back to guard —
a light-and-sound effect only that never changes HP, score or the winner; the data alone decides every round → press Record WebM during a run (or use screen recording) → upload to Shorts. The language toggle switches the in-game arena text too — film in EN for English videos, or 한국어 for Korean ones.
Sound is synthesized live — whoosh on the dash, a deep thud on impact, ticks as the numbers pop, a winner chime —
and every move has its own sound: all 60 coin skills & ultimates (each coin has its own voice and pitch) and every stickman
technique — sword swings, kicks, traps and the two ultimates — sound different from one another.
With SOUND: ON the WebM recording captures it too. Switch SOUND OFF for a silent file.
Replays are unlimited — come back tomorrow for fresh numbers.